About Stickman Dismounting
Stickman Dismounting is a physics crash simulator lets you select ramps, vehicles and hazards before launching a stickman for a high-impact wreck. Each run begins with a small design problem: how to launch the crash dummy into the most damaging terrain. Props that connect one collision to the next are worth more than isolated obstacles.
How to Play Stickman Dismounting
- Choose an obstacle course, vehicle and useful props.
- Position the setup so the stickman will hit a sequence of obstacles.
- Hold Start to charge the launch and release at the desired moment.
- Review the damage score and revise your stunt arrangement.
Controls
- Choose course, vehicle and props: Left-click
- Build launch power: Hold Start
- Launch the stunt: Release
Tips & Tricks
- Place an explosive where the vehicle will reach it after the first bounce.
- Use a shopping cart to carry momentum through a steep stair section.
- Avoid wasting props in corners the stickman never reaches.
- Shift the launch angle if the character overshoots the most damaging trap.
- Plan several impacts in sequence instead of one direct crash.
How to Play Stickman Dismounting
Choose an obstacle course, vehicle and useful props. Position the setup so the stickman will hit a sequence of obstacles. Hold Start to charge the launch and release at the desired moment. Review the damage score and revise your stunt arrangement.
Frequently Asked Questions
How do I score more damage in Stickman Dismounting?
Review the damage score and revise your stunt arrangement.
What should I set up before pressing Start?
Select an obstacle course, vehicle and useful props.
When should I release the launch meter?
Hold Start to charge the launch and release at the desired moment.
Can TNT help me reach a second hazard?
Position an explosive where the vehicle will reach it after the first bounce.
Is a shopping cart useful on stair levels?
Choose a shopping cart to carry momentum through a steep stair section.
Why are some of my props never hit?
Stay clear of wasting props in corners the stickman never reaches.
Should I build one huge impact or several smaller ones?
Only when it helps with that part of the level. Plan several impacts in sequence instead of one direct crash.
























