About Stickman Climb
Stickman Climb is a stick figure trapped in a pot must climb jagged terrain by pushing and hooking a hammer against rocks; a small slip can erase a long climb. The hammer is both your engine and your safety line. A secure hook can pull the pot to the next ledge; a reckless swing may send it sliding back past several hazards.
How to Play Stickman Climb
- Rotate the hammer until its head can reach solid ground.
- Push against the surface to lift the pot and gain height.
- Hook ledges carefully before moving to the next foothold.
- Climb past spikes and steep walls to touch the finish flag.
Controls
- Rotate the hammer: Mouse movement
- Alternative hammer rotation: A / D or Left / Right
- Restart from checkpoint: R
Tips & Tricks
- Keep the hammer head anchored before moving your weight uphill.
- Use small controlled rotations on narrow ledges.
- Move the pot away from spikes before making a powerful swing.
- Pause after a risky pull to secure the next anchor.
- Use R to return to a checkpoint if the pot becomes irretrievably stuck.
How to Play Stickman Climb
Rotate the hammer until its head can reach solid ground. Push against the surface to lift the pot and gain height. Hook ledges carefully before moving to the next foothold. Climb past spikes and steep walls to touch the finish flag.
Frequently Asked Questions
How do I move a character who is stuck in a pot?
Push against the surface to lift the pot and gain height.
What is the hammer's job on a steep wall?
Maintain the hammer head anchored before moving your weight uphill.
How can I hold on to a narrow ledge?
Choose small controlled rotations on narrow ledges.
What should I do before swinging over spikes?
Shift the pot away from spikes before making a powerful swing.
Why do huge hammer swings cause long falls?
Pause after a risky pull to secure the next anchor.
What does the R key do?
R resets the character to the previous checkpoint when the pot gets stuck beyond recovery.
How can I keep progress after a hard climb?
Choose R to return to a checkpoint if the pot becomes irretrievably stuck.
























