About Fly Car Stunt 2
The second flying-car game adds new vehicles and stunt scoring to timed road courses suspended high above the ground. The sequel adds stunt scoring and different cars to its timed sky routes. Extra rotation looks impressive, but a missed narrow checkpoint ruins the run regardless of the trick score.
How to Play Fly Car Stunt 2
- Choose a suitable car and timed challenge.
- Accelerate toward a ramp while controlling your line.
- Try a safe air rotation when the gap gives enough space.
- Reach the checkpoint or finish before time runs out.
Controls
- Drive: WASD / Arrow keys
- Use the on-screen boost option: Nitro control
Tips & Tricks
- Correct an overly steep launch by easing the car's nose downward.
- Do not trade a safe landing for a flashy flip with too little air.
- Use the fastest line only after learning the obstacle positions.
- Keep the wheels pointed along the next road before touching down.
- Save nitro for a gap where added speed changes the landing result.
How to Play Fly Car Stunt 2
Choose a suitable car and timed challenge. Accelerate toward a ramp while controlling your line. Try a safe air rotation when the gap gives enough space. Reach the checkpoint or finish before time runs out.
Frequently Asked Questions
How are stunt points earned?
The second flying-car game adds new vehicles and stunt scoring to timed road courses suspended high above the ground.
What makes this sequel different from Fly Car Stunt?
It adds a wider vehicle selection and stunt scoring to timed sky-road challenges, so the landing and the quality of the trick both matter.
How can I correct a nose-high takeoff?
Correct an overly steep launch by easing the car's nose downward.
When is a flip too dangerous?
Do not trade a safe landing for a flashy flip with too little air.
Should I boost before every jump?
Only when it helps with that part of the level. Reserve nitro for a gap where added speed changes the landing result.
Why do I miss narrow checkpoints?
Maintain the wheels pointed along the next road before touching down.
How can I keep a safe landing after a timed stunt?
Choose the fastest line only after learning the obstacle positions.
























